Batman Knows Everything


I generally like Batman, though occasionally the absurdity of his existence, and his entire broody-guy know-it-all shtick are hard to ignore. 

I was playing playing Batman: Arkham Knight and something started to bug me. The Arkham game series gives you a grim-dark "mature" version of Batman, growl-speaking words like "Batcomputer" with a straight face. That in itself is enough to break the whole thing into ridiculous pieces. But what really got under my skin was the way it casts Bats as a complete know it all. He literally knows everything about everything and not a single person--not Alfred, or Robin, or the Penguin, or anyone--calls him out on his bullshit. 

No one ever says, "How do you know that?" Or, "No Batman, I can't do that for you, creating a cure for a genetic disability takes more than two hours." How is he an expert detective, a super black belt ninja, a software developer, an engineer, an architect, and also built like a linebacker? If Batman were software, he'd be suffering from some major feature creep. He can do it all! 

I think I can buy Sherlock Holmes knowing everything because every take on the character spends significant time on the things he actually doesn't know. They show you the downsides of his hyper intellect, and make a great case for having Watson around. But Batman knows everything and needs no one. He's kind of a douchebag. So I made some comics about that in my spare time, then slapped them all together in the above image. Enjoy!

Bioshocked [UPDATE: More Posters!]

I finished Bioshock Infinite the other day and it's still rattling around in my head. That game was an experience. The rich world building, the gorgeous art, the sharp writing, it all worked together to create a story that sucks you in, and then stays with you. Like the original Portal, Bioshock Infinite is a game that expands the medium. Sure, this story could have been told in a movie or book, but it works best as a game. Walking around in that world, soaking up every little detail, listening to audio diaries and overheard conversations, those things enrich the narrative.

It's rare a game's story sticks in my brain like this. As a writer and gaming enthusiast, this was the kind of story I want to see more of. Stuff like this elevates the medium as a storytelling platform. If you have any interest at all in how games can be used to tell cool stories, find a way to play Bioshock Infinite. You'll be glad you did.

Because I can't stop thinking about the game, I made a poster. I'd like to do two more (if you've beaten it, you can guess what they'd be). I'm wondering if I can make them cryptic enough to not spoil anything. Enjoy the posters!

[UPDATE: All the posters are up and available for purchase at my Society6 store.]

BioschockInfinite Poster.jpg
BioschockInfinite PosterMan.jpg
BioschockInfinite PosterLighthouse.jpg