This is my design

A few weeks ago a friend recommended the NBC show Hannibal to me, knowing my love of well-realized characters, and creepy stories that leave you feeling a bit unsettled (as opposed to outright scared). I binged both seasons about as fast as a working father of two can. As is usually the case when some piece of media gets in my brain, the only way to get it out was to draw it. So I made some posters.

If you haven't seen the show, the first season is available to stream on Amazon Prime. It's absurdly gory for a show on a major network--I found myself looking away every few episodes (I'm a bit squeamish when it comes to dismemberment). But the crazy psycho-analysis, visual metaphors, superb acting, and constant winding tension had me hooked. 

I might be putting up these posters on my Society6 page for sale soon if you'd like one.  

All Grown Up

Last year during my Doodle A Day May project I sketched Jake and The Neverland Pirates grown up. It was a fun sketch and idea that never left my head--maybe because my son still watches the show a couple times a week.

I decided to revisit it, but instead of the more angular grown up style in the sketch, I went with something truer to the show. More Aladdin than Pirates of the Caribbean. Fun fact: I noticed while looking at the original kids for reference that Izzy is the only one with pupils. 

Oh yeah, this happened...

I haven't updated the blog in over a month because I had another kid. His name is Wesley, and he's adorable. Newborns don't have many skills aside from gobbling up all your time and energy and looking cute. I've been meaning to get on here and post some pics, but I figured there are few people who follow my blog who don't already follow me elsewhere. Still, for posterity's sake, here's some pics we had taken by the talented Alex Jordan

Wesley is a month old now and doing great, as his is big brother. I still can't believe me, the guy who draws dumb pictures in his (ever shrinking) free time is a father of two sons. I'm pretty lucky, being a dad is awesome. 

How does he do it?

I'm working on a comic right now with a friend and I realized as I sat down to draw the first page, that I've never drawn a proper comic before. Nervous about making the first page of this project my first page ever, I decided to make a practice page:

This little gag has been in my head forever. I've always wondered what kind of things Batman (or Arrow, as he pulls the same thing on that show constantly) overhears. Because you know this is how it works. The person he is talking to looks down for ONE SECOND, and we're supposed to believe Batman is long gone. Really? He's a dude in body armor and a cape, you'd hear him sprinting away, huffing it down the alley, or at least catch a glimpse of his backside as he zips off on his grappling hook. 

My favorite version of Batman is the mentally unstable version (like Miller's Dark Knight Returns). A dude with an unbreakable moral code for not killing people (intentionally, he will definitely ruin lives via broken bones and/or repeated concussions) who also dresses like a bat, and knows all of the karate would probably get a kick out of doing this to people. That, or just think he's awesome every time he does it. 

Anyway, I learned a lot putting this together. I'm nowhere near ready to start this actual comic, but from what I've heard, comics are all about learning by doing. Hooray learning!

Animation Appreciation: WoW

I've always loved animation. No shocker there. In an alternate timeline I'm probably an animator. While I'm not sure it could ever be anything more than a hobby for me, that doesn't mean I can't appreciate the craft. And I do. Animation is super cool. 

Anyway, Blizzard is in the process of sprucing up the characters in World of Warcraft, their massively popular MMO. The game's been running for 10 years, which means it was built on tech from 11 to 12 years ago. So with their next update, they're pushing some new models, animation and more.

I've never played WoW, and probably never will. Those types of games just aren't my cup of tea. Still, this look into the animation changes on this character is really cool. If you're at all interested in animation, give it a read.

I'm always fascinated by the cleverness of game animators, who must take things like player interaction, repetitive actions (casting the same two spells for hours), and hardware limitations into account.

I posted one of the videos from the article below. Go read it!