How does he do it?

I'm working on a comic right now with a friend and I realized as I sat down to draw the first page, that I've never drawn a proper comic before. Nervous about making the first page of this project my first page ever, I decided to make a practice page:

This little gag has been in my head forever. I've always wondered what kind of things Batman (or Arrow, as he pulls the same thing on that show constantly) overhears. Because you know this is how it works. The person he is talking to looks down for ONE SECOND, and we're supposed to believe Batman is long gone. Really? He's a dude in body armor and a cape, you'd hear him sprinting away, huffing it down the alley, or at least catch a glimpse of his backside as he zips off on his grappling hook. 

My favorite version of Batman is the mentally unstable version (like Miller's Dark Knight Returns). A dude with an unbreakable moral code for not killing people (intentionally, he will definitely ruin lives via broken bones and/or repeated concussions) who also dresses like a bat, and knows all of the karate would probably get a kick out of doing this to people. That, or just think he's awesome every time he does it. 

Anyway, I learned a lot putting this together. I'm nowhere near ready to start this actual comic, but from what I've heard, comics are all about learning by doing. Hooray learning!

Animation Appreciation: WoW

I've always loved animation. No shocker there. In an alternate timeline I'm probably an animator. While I'm not sure it could ever be anything more than a hobby for me, that doesn't mean I can't appreciate the craft. And I do. Animation is super cool. 

Anyway, Blizzard is in the process of sprucing up the characters in World of Warcraft, their massively popular MMO. The game's been running for 10 years, which means it was built on tech from 11 to 12 years ago. So with their next update, they're pushing some new models, animation and more.

I've never played WoW, and probably never will. Those types of games just aren't my cup of tea. Still, this look into the animation changes on this character is really cool. If you're at all interested in animation, give it a read.

I'm always fascinated by the cleverness of game animators, who must take things like player interaction, repetitive actions (casting the same two spells for hours), and hardware limitations into account.

I posted one of the videos from the article below. Go read it!


Embracing imperfection

I find it funny that digital art’s greatest advantage is also its greatest weakness (for me, at least.) In digital medium, the biggest problem and boon is that perfection is possible. Not easy, but possible.

And that drives me nuts.

Because I keep trying for it even when I tell myself not to.

But not so with traditional medium. For some reason, the nature of traditional media makes me expect imperfection and, in fact, makes it more beautiful and interesting.

I guess this is a long way of saying I got some brushes for Manga Studio so I can have the best of both worlds.
— http://frenden.com/post/79939480253/rheill-i-find-it-funny-that-digital-arts

Saw this post at FRENDEN.com. Couldn't have said it better myself. My passion for drawing has only increased since I started working with actual pencil, paper and ink more frequently. It's taught me to embrace the imperfections, improvise better, and has forced me to iron out and/or confront some weaknesses. Frenden's Manga Studio brushes do the same--just gotta make sure I don't lean too heavily on that Undo button.