I've spent the last month or two working on the art for an indie game. It's my first time working on a game, and its been fascinating. It's something I always wanted to do, but I wasn't sure how to go about doing it (side note: I always imagined working on a game's story, since I write for a living. So I'm thrilled to be doing the art, it's a fun challenge). Then I was approached by blog friend Seth. He's in school for game development in Chicago, and as a sort of final project before graduating he and a team are creating a game. He told me they needed an artist and...one thing led to another and now I'm doing a lot of the art, with the help of a talented art student, Amanda Humfleet. Fun!
Broken is a game about a man suffering from a number of mental illnesses. He's got a bunch of personalities running around his brain causing all kinds of chaos. Jim is Broken, and it's up to the player to fix him. You guide Jim with the directional arrows on one side of the screen and one of his crazy personalities on the other. They move simultaneously, but their movement isn't always the same. To finish a level you must guide Jim and his personality to the same exit--therby repairing his fragmented mind.
Seth and his team are on a tight deadline, so I've been pumping out as much as I can after work and on the weekends. We moved fast, from concept to gameplay in a matter of days, and it's been so incredibly cool to see it all come together. I'm a huge video game enthusiast (duh), so the way a game gets made wasn't a complete mystery to me, but it's still neat to see, to actually be in it. Changes in gameplay have lead to changes in my art, and ideas I've had with the art have lead to tweaks in gameplay and the story. It's all happening at the same time. It's an awesome organized chaos.
Check out the gallery below, and the game's website (note the website is a work in progress, as is the gameplay you see there, it's missing final animations and a host of other things, but you get the idea). The guys are bringing a playable build to GDC next week and I'm very excited for them. Hopefully there will be a playable beta open soon and I'll be able to let a select few in for some testing. There's still a ton of art to do, some glamorous (character design!) and some less so (wall textures!), but I'm having fun doing it.
So that's what I've been up to, and what I'll continue to be up to for a while longer. I'll post more updates downt he road. Thanks for checking it out!