On being the good guy

This weekend I finished two games with morality meters and completed them as evil as could be. I followed that up with a good guy decision that netted me an awesome bonus.

The first game was Infamous. I was a huge fan of the Sly Cooper games (also made by Sucker Punch), and there are a lot of similarities in this game--the movement, the comic-book cutscenes, the climbing--so I had a good time with it. I always play the good guy first if given a choice. If I'm going to be evil, I save it for my second play through, and even then I have to push myself to pick the evil choices. This time, I decided to go bad from the start. I'll have to try the good guy  route to really judge the evil play through, but overall I had fun being bad. I didn't have to worry about collateral damage to the city or civilians. The story was pretty good too, especially the crazy twist toward the end. The only thing I didn't like about the evil play through was the way Cole got all gross looking, and the way passerby threw rocks at me--jerks.

Brooke watched me play some of Infamous and asked me what the differences were between the two moralities. I told her that from what I could tell, evil Cole's weapons were more explosive and he didn't have to worry about collateral damage. To that she said, "So what's the downside of being evil?" and I replied, "Uh, being evil. No one likes you when you're evil."